![]() ![]() How to update Forge and get the basic mod going. In this tutorial the basic principles of modding are explained. Except for the tutorials about the custom dimension the rest of the tutorials is mostly unchanged between 1.15.2 and 1.16.3Įpisode 1: Basic Principles, Getting Information, The Basic Mod and Package Structure In episode 11 we make the transition to 1.16.3. Don't blindly copy/paste code! Always try to understand what you're doing. This series also tries to explain a lot more and helps you figure out things on your own. In this series we start from a much cleaner codebase with fewer bugs and also we start from 1.15. This new series starts where the original tutorial series ends. The new tutorial is for Forge 1.15.2 and 1.16.3.įor the 1.17.1 tutorial series go to YouTube-Tutorials-17 Useful Links * GitHub: All source code for the tutorials can be found here: In this page we closely follow the YouTube tutorial but give a more textual explanation about everything. 4.15 Episode 15: Rendering part 2 and BlockState data generation.4.13 Episode 13: Porting to 1.15.1 and cleanup.4.11 Episode 11: Special Edition, McJty Mods Explained.4.10 Episode 10: Commands, Networking and Gui.4.9 Episode 9: Baked Models and Model Data.4.8 Episode 8: Getting started with entities.4.7 Episode 7: Updating to latest forge and data generators.4.6 Episode 6: Some fixes, sending out power, configuration and front face animation.4.5 Episode 5: Better loot table and energy production.4.3 Episode 3: Block properties, Tile Entity, Item Handler.4.2 Episode 2: Loot tables, recipes, language file and first item.4.1 Episode 1: Setting up IDEA, Basic mod class and first block.4 Original Tutorial Series (for 1.14.4 and later 1.15.2).3.12 Episode 12: Switching to official mappings and debugging.3.8 Episode 8: Entity and Custom Dimension.3.7 Episode 7: Configuration, Commands, and Networking.3.6 Episode 6: A More Complex Multipart Model. ![]() 3.5 Episode 5: Baked Models and Mimicing Other Blocks.3.4 Episode 4: Dynamic Rendering using a Tile Entity Renderer.3.3 Episode 3: Model for the first block, Data Generation.3.2 Episode 2: The First Block, Capabilities, Container, Gui.3.1 Episode 1: Basic Principles, Getting Information, The Basic Mod and Package Structure. ![]()
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